Author: Dan

  • 10 Tips for first-time PowerQuest users

    10 Tips for first-time PowerQuest users

    I recently released my 7th short adventure game. If you haven’t already played it, go and check it out now, I’ll wait. The Path to Enlightenment by MostlyDecentGames Well, what did you think? Are you enlightened? The game was an entry for the $108 Adventure Game Challenge, and I’m happy to say it ended up…

  • Choosing an art style for my point and click game

    Choosing an art style for my point and click game

    After experimenting with several art styles—from low poly 3D to hi-res pre-rendered sprites—I have finally made a decision on the art style for a longer game I’m working on.

  • An impromptu game jam maintains the momentum

    An impromptu game jam maintains the momentum

    Shortly after my last post about making short sketch games to practice new skills and explore concepts, some of my fellow PowerQuest enthusiasts started talking in Discord about a possible PowerQuest game jam. The idea took hold, and PowerJam #1 was initiated. The goal: One room, one week. The theme: Eels!

  • Sketches for my Untitled Adventure Game

    You may have heard the anecdote from the book Art & Fear, describing a study where a ceramics teacher divided his pottery class into two groups. One half was graded solely on the quantity of work they produced, while the other half was graded on the perfection of a single pot.

  • Adventure Jam 2023 Retrospective

    Adventure Jam 2023 Retrospective

    In case you missed it, I recently took part in Adventure Jam 2023. In the following video, I discuss my experiences, strategies, and my thoughts on what went well and what I could have improved. If you’re not a video fan, here it is for you to have a read of instead!

  • How to Choose a Game Engine for Adventure Games

    How to Choose a Game Engine for Adventure Games

    So I was gradually developing some animation and 3D modelling skills, and the time had come to start looking into how I could actually develop a game, given my almost complete lack of coding skills.

  • I released my first computer game!

    I released my first computer game!

    After a couple of months spending most of my free time working on it, I finally published my first ever computer game – Solitude: A Flicker of Hope. Here’s a short trailer I put together:

  • Current Progress

    Current Progress

    Taking a break from the story of how I got here, I thought I’d post a quick update on where I am currently.

  • Learning Animation for Game Development

    Learning Animation for Game Development

    Like I mentioned last time, I decided to start my game dev journey by learning more about animation. I had messed around a bit with Procreate’s animation tools on the iPad, but it seemed pretty limited compared to other programs I saw people using.

  • Where to begin when making a computer game

    Where to begin when making a computer game

    There are many different skills and tasks involved in making a computer game, so how do you know where to start?