Category: Devlog

  • Choosing an art style for my point and click game

    Choosing an art style for my point and click game

    After experimenting with several art styles—from low poly 3D to hi-res pre-rendered sprites—I have finally made a decision on the art style for a longer game I’m working on.

  • An impromptu game jam maintains the momentum

    An impromptu game jam maintains the momentum

    Shortly after my last post about making short sketch games to practice new skills and explore concepts, some of my fellow PowerQuest enthusiasts started talking in Discord about a possible PowerQuest game jam. The idea took hold, and PowerJam #1 was initiated. The goal: One room, one week. The theme: Eels!

  • Sketches for my Untitled Adventure Game

    You may have heard the anecdote from the book Art & Fear, describing a study where a ceramics teacher divided his pottery class into two groups. One half was graded solely on the quantity of work they produced, while the other half was graded on the perfection of a single pot.

  • Adventure Jam 2023 Retrospective

    Adventure Jam 2023 Retrospective

    In case you missed it, I recently took part in Adventure Jam 2023. In the following video, I discuss my experiences, strategies, and my thoughts on what went well and what I could have improved. If you’re not a video fan, here it is for you to have a read of instead!

  • I released my first computer game!

    I released my first computer game!

    After a couple of months spending most of my free time working on it, I finally published my first ever computer game – Solitude: A Flicker of Hope. Here’s a short trailer I put together:

  • Current Progress

    Current Progress

    Taking a break from the story of how I got here, I thought I’d post a quick update on where I am currently.