Tag: 3D modelling

Choosing an art style for my point and click game
After experimenting with several art styles—from low poly 3D to hi-res pre-rendered sprites—I have finally made a decision on the art style for a longer game I’m working on.

Learning Animation for Game Development
Like I mentioned last time, I decided to start my game dev journey by learning more about animation. I had messed around a bit with Procreate’s animation tools on the iPad, but it seemed pretty limited compared to other programs I saw people using.

