Tag: Blender

Choosing an art style for my point and click game
After experimenting with several art styles—from low poly 3D to hi-res pre-rendered sprites—I have finally made a decision on the art style for a longer game I’m working on.
Sketches for my Untitled Adventure Game
You may have heard the anecdote from the book Art & Fear, describing a study where a ceramics teacher divided his pottery class into two groups. One half was graded solely on the quantity of work they produced, while the other half was graded on the perfection of a single pot.

Learning Animation for Game Development
Like I mentioned last time, I decided to start my game dev journey by learning more about animation. I had messed around a bit with Procreate’s animation tools on the iPad, but it seemed pretty limited compared to other programs I saw people using.

